![]() ![]() This pendant also is what is used to purchase upgrades, with each medallion having four to five upgrades attached to it. Your age is also tracked via a pendant with five medallions, with one medallion breaking every 10 years. ![]() But with age also comes experience, and so every time your life bar diminishes, you’ll also deal more damage. The more you age, the more frail you become, with your health bar shrinking every 10 years. ![]() Defeating certain tough enemies will allow you to reduce your death counter, but you can’t turn back the clock. So if your death counter is at 5, and you’re 37 years old, when you revive, you’ll suddenly be 42. When you revive you’ll actually age up by whatever your death counter is at. You’ll then be able to revive right where you keeled over and get back into the fight. When you lose all of your health, your death counter will increase by one, and you’ll be able to spend your earned EXP on new moves and upgrades. In fact, dying is actually one of the main ways you’re able to become stronger. Enemies don’t give off warning signs above their head or flash different colors to let you know when they’re about to attack, the parry window on most enemy strikes is extremely tight, and they will often parry your own strikes, rarely letting you land more than two to three hits in quick succession without stunning them first.Įnemies are so tough because you’re expected to die several times in any given run through of Sifu. For one, Sifu’s battles are exceptionally difficult by design. But from those roots, it sprouts in a completely different direction. Much of that time was spent learning the ins and outs of Sifu’s combat, which definitely has its roots in the Batman Arkham school of that one vs many, strike/counter/takedown style of combat. But I found myself so absorbed that I’ve been continuously coming back to it in my spare time, and at this point, I’ve dumped a little over six hours into just this small slice of Sifu. The demo that I got to play covered the Club level, which was a fairly small chunk of gameplay that – once I knew what I was doing – could be completed in just about 12-15 minutes. ![]()
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